Druid

Druid is an Earth Elemental hybrid class that specializes in places healing buffs on allies, which will heal them over time without the player needing to mash the healing buttons. Druids can also cast buffs that increase wisdom, defense, and health. In addition, druids do have some offensive capabilities in the form of binds like Entangle and attacks like Root Spear, though they are still primarily healers. A druid's usually use staves such as Staff of Leandril and Feral Rod. Lower level druids may use staves such as Light Staff or Earth Staff.

To become a Druid, players should place 10 levels in Scout and 10 levels in Priest. Then, when they reach their next level (presumably 21) they may level their Druid on that character slot.

Druid is derived from Level 10 Scout and Level 10 Priest.

Stat Gains:
Druids gain the following stats each class level:
 * 2 strength
 * 4 dexterity
 * 3 intelligence
 * 2 stamina
 * 3 luck
 * 4 spirit

Class Skills:
Name: Healing Mastery Level: 22 Info: Increases spell damage and healing spells by 8%. Cooldown: 0 seconds.

Name: Wraith Level: 24 Info: Shoot a ball of green energy at you enemy. Cooldown: 0 seconds.

Name: Regeneration Level: 26 Info: Restores some of your target's Hp over time. Cooldown: 8 seconds.

Name: Sanguine Lotus Level: 28 Info: Sprouts blood sucking plants on your target that deal damage over time and absorbs damage of each tick. Cooldown: 25 seconds.

Name: Root Spear Level: 30 Info: Rips and shreds roots from beneath the ground strapping your foes with their tendrils as they release. Cooldown: 6 seconds.

Name: Entangle Level: 32 Info: Traps your target with roots. Cooldown: 9 seconds.

Name: Morning Dew Level: 34 Info: Gradually restores some Hp and Mp over time. Cooldown: 40 seconds.

Name: Thorns Level: 36 Info: (Buff) Grants your target thorns which will deflect damage back at the attacker. Cooldown: 0 seconds.

Name: Briarthorns Level: 38 Info: You call the power of nature and rip roots out from beneath the ground lashing at your foes. Cooldown: 18 seconds.

Name: Sacred Flora Level: 40 Info: Summons a beam of light which periodically heals nearby allies. Cooldown: 30 seconds.

Name: Nourishing Blossom Level: 42 Info: The druid becomes a blossom of healing magic that grows over time, nourishing allies with heals that grow with each tick. Cooldown: 8 seconds.

Name: Decree of Leandril Level: 44 Info: Heals your target and increases healing done by 25% for 6 seconds. Cooldown: 26 seconds.

Name: Mend Level: 46 Info: Mends your targets wounds, restoring Hp. Cooldown: 10 seconds.

Name: Blessed Pollen Level: 48 Info: Heals your target and increases healing done to them by 25%. Cause your target to spread seeds to nearby allies, healing them for 1/3 of what is healed to your target Cooldown: 12 seconds.

Name: Healing Mastery II Level: 50 Info: Increases spell damage and healing spells by 16% and reduces targeted heals spell cooldown. Cooldown: 0 seconds.

Name: Level: 52 Info: Cooldown: 0 seconds.

Name: Level: 54 Info: Cooldown: 0 seconds.

Name: Level: 56 Info: Cooldown: 0 seconds.

Name: Level: 58 Info: Cooldown: 0 seconds.

Name: Healing Mastery III Level: 50 Info: Increases spell damage and healing spells by 20% and reduces targeted heals spell cooldown. Cooldown: 0 seconds.

Class Mastery Points (CMP)
Note! the values between will change, each time CMP's are invested in it.

Wild Heart: Turns Minor Heal into an earth-based heal.

Improved Morning Dew: Raises morning dew's Hp and Mp regeneration by (0.2%/0.4%/0.6%) of target's Max Hp/Mp.

Rosebud: Increases the amount of damage leeched by Sanguine Lotus to (30%/40%/50%).

Nature's Call: Boosts your earth-based healing spells by (3%/6%/10%).

Ironwood: Increases the strength of the thorns surrounding your allies, now reflecting (2%/3%/4%) damage taken back at the attacker.