Armor and Accessories

In addition to weapons, characters in zodiac may also choose to equip armor to boost not only defense but also a variety of other stats. Armor comes in the several catagories and subcatagories as seen below and may include stat boosting prefixes and suffixes.

Types of armor
Plate - Plate armor refers to armor that is generally used by high melee-type characters. These are known for their high defense and damage. Dark Knight, Gladiator, Paladin and Warrior can use plate armor.

Scale - This refers to the armor thieves wear, they have average defense, allowing them to survive through tough battles while doing high melee damage. Alchemist, Haruspex, Pirate, Ranger, Ronin and Thief can use scale armor.

Light - Light armor refers to armor that is generally used for characters who use a mixture of magic, melee and Agility skills, they specialize in melee while dodging and wearing the second lowest defense. Assassin, Blade Weaver, Bishop, Dragoon, Monk, Ninja, Psion, Rune Prowler and Scout can use light armor.

Cloth - This refers to the caster-type characters. Casters use magical spells that consume larger amounts of Mp. This armor type has the lowest defense rating out of all of the armor types. Aaeromancer, Druid, Geomancer, Hydromancer, Battle Chanter, Mage, Necromancer, Oracle, Priest, Pyromancer, Summoner, Time Keeper and Warlock can use cloth armor.

Plate:
Level 1 - Torn Leather Helmet Level 1 - Torn Leather Vest Level 1 - Torn Leather Gloves Level 1 - Torn Leather Boots

Level 8 - Bronze Chainmail Helmet Level 8 - Bronze Chainmail Level 8 - Bronze Chainmail Gloves Level 8 - Bronze Chainmail Boots

Level 12 - Silver Chainmail Helmet Level 12 - Silver Chainmail''' '''Level 12 - Silver Chainmail Gloves Level 12 - Silver Chainmail Boots

Level 15 - Gold Chainmail Helmet Level 15 - Gold Chainmail Level 15 - Gold Chainmail Gloves Level 15 - Gold Chainmail Boots

Level 20 - Gold Platemail Helmet Level 20 - Gold Platemail Level 20 - Gold Platemail Gloves Level 20 - Gold Platemail Boots

Level 25 - Bronze Bascinet Level 25 - Bronze Hauberk Level 25 - Bronze Gauntlets Level 25 - Bronze Greaves

Level 30 - Bascinet Level 30 - Hauberk Level 30 - Gauntlets Level 30 - Greaves

Level 35 - Gold Bascinet Level 35 - Gold Hauberk Level 35 - Gold Gauntlets Level 35 - Gold Greaves

Level 40 - Platinum Bascinet Level 40 - Platinum Hauberk Level 40 - Platinum Gauntlets Level 40 - Platinum Greaves

Level 45 - Damask Armet Level 45 - Damask Cuirass Level 45 - Damask Spiked Gloves Level 45 - Damask Sabatons

Level 50 - Aura Armet Level 50 - Aura Cuirass Level 50 - Aura Spiked Gloves Level 50 - Aura Sabatons

Level 55 - Regal War Helm Level 55 - Regal Surcoat Level 55 - Regal Gauntlets Level 55 - Regal Leggings

Level 60 - Hallowed Helm Level 60 - Hallowed Plate Level 60 - Hallowed Gauntlets Level 60 - Hallowed Greaves

Level 60 - Stalwart Hounskull Level 60 - Stalwart Cuirass Level 60 - Stalwart Gauntlets Level 60 - Stalwart Greaves

Scale :
Level 25 - Petasos Level 25 - Jerkin Level 25 - Cuffs Level 25 - Treaders

Level 30 - Camoflauge Petasos Level 30 - Camoflauge Jerkin Level 30 - Camoflauge Cuffs Level 30 - Camoflauge Treaders

Level 35 - Serpenthide Petasos Level 35 - Serpenthide Jerkin Level 35 - Serpenthide Cuffs Level 35 - Serpenthide Treaders

Level 40 - Dragonhide Petasos Level 40 - Dragonhide Jerkin Level 40 - Dragonhide Cuffs Level 40 - Dragonhide Treaders

Level 45 - Gaian Beret Level 45 - Gaian Gambison Level 45 - Gaian Bracers Level 45 - Gaian Ledelsens

Level 50 - Chrome Beret Level 50 - Chrome Gambison Level 50 - Chrome Bracers Level 50 - Chrome Ledelsens

Level 55 - Shadowed Hood Level 55 - Shadowed Cotehardie Level 55 - Shadowed Guards Level 55 - Shadowed Poulaines

Level 60 - Demonhide Hat Level 60 - Demonhide Cloak Level 60 - Demonhide Claws Level 60 - Demonhide Boots

Level 60 - Cryptic Cowl Level 60 - Cryptic Brigandine Level 60 - Cryptic Grips Level 60 - Cryptic Treads

Light
Level 25 - Akai Kabuto Level 25 - Akai Gi Level 25 - Akai Fists Level 25 - Akai Gaiters

Level 30 - Midori Kabuto Level 30 - Midori Gi Level 30 - Midori Fists Level 30 - Midori Gaiters

Level 35 - Kiro Kabuto Level 35 - Kiro Gi Level 35 - Kiro Fists Level 35 - Kiro Gaiters

Level 40 - Aioiro Kabuto Level 40 - Aioiro Gi Level 40 - Aioiro Fists Level 40 - Aioiro Gaiters

Level 45 - Shuiro Kabuto Level 45 - Shuiro Samue Level 45 - Shuiro Tekko Level 45 - Shuiro Kyahan

Level 50 - Kogan Kabuto Level 50 - Kogan Samue Level 50 - Kogan Tekko Level 50 - Kogan Kyahan

Level 55 - Seki Hatsuburi Level 55 - Seki Kariginu Level 55 - Seki Kote Level 55 - Seki Sune-Ate

Level 60 - Abyssal Horn Helm Level 60 - Abyssal Guard Level 60 - Abyssal Terrorgloves Level 60 - Abyssal Treads

Level 60 - Karuta Kabuto Level 60 - Karuta Dou Level 60 - Karuta Kote Level 60 - Karuta Kogake

== Cloth == Level 1 - Torn Burlap Hat Level 1 - Torn Burlap Robe Level 1 - Torn Burlap Gloves Level 1 - Torn Burlap Boots

Level 8 - Flax Hat Level 8 - Flax Robe Level 8 - Flax Gloves Level 8 - Flax Boots

Level 12 - Wool Hat Level 12 - Wool Robe Level 12 - Wool Gloves Level 12 - Wool Boots

Level 15 - Velvet Hat Level 15 - Velvet Robe Level 15 - Velvet Gloves Level 15 - Velvet Boots

Level 18 - Cashmere Hat Level 18 - Cashmere Robe Level 18 - Cashmere Gloves Level 18 - Cashmere Boots

Level 20 - Moth Silk Hat Level 20 - Moth Silk Robe Level 20 - Moth Silk Gloves Level 20 - Moth Silk Robe

Level 25 - Royal Cap Level 25 - Royal Robe Level 25 - Royal Mittens Level 25 - Royal Boots

Level 30 - Sanguine Cap Level 30 - Sanguine Robe Level 30 - Sanguine Mittens Level 30 - Sanguine Boots

Level 35 - Viridian Cap Level 35 - Viridian Robe Level 35 - Viridian Mittens Level 35 - Viridian Boots

Level 40 - Saffron Cap Level 40 - Saffron Robe Level 40 - Saffron Mittens Level 40 - Saffron Boots

Level 45 - Argent Hat Level 45 - Argent Coat Level 45 - Argent Gages Level 45 - Argent Pigaches

Level 50 - Lordly Hat Level 50 - Lordly Coat Level 50 - Lordly Gages Level 50 - Lordly Pigaches

Level 55 - Manawoven Hat Level 55 - Manawoven Robe Level 55 - Manawoven Armlet Level 55 - Manawoven Boots

Level 60 - Bewitching Hat Level 60 - Bewitching Robe Level 60 - Bewitching Gloves Level 60 - Bewitching Boots

Level 60 - Ethereal Veil Level 60 - Ethereal Vestments Level 60 - Ethereal Wraps Level 60 - Ethereal Shalvar

Shields
Level 60 - Sinister Guard

Level 60 - Guardian Pavise

Level 42 - Bulwark of Dreams

Level 42 - Targe of the Grim

Level 36 - Myrmidon Round Shield

Level 36 - Crested Pugnum

Level 30 - Pugnum

Level 30 - Reforged Buckler

Level 24 - Emerald Shield

Level 24 - Elven Buckler

Level 20 - Golden Kite Shield

Level 12 - Crocodile Hide Shield

Level 6 - Hard Leather Shield

Accessories
Level 60 - Anubis' Repentance

Level 60 - Aurai Signet

Level 60 - Atla's Pendant

Level 60 - Band of Radiance

Level 60 - Belial's Gemstone

Level 60 - Berserker Band

Level 60 - Blue Flag Badge

Level 60 - Chains of Quetzalcoatl

Level 60 - Corrupted Band

Level 60 - Coruscating Sigil

Level 60 - Crusader's Cross

Level 60 - Dhampir's Fang

Level 60 - Diviner's Fallacy

Level 60 - Dungeon Ring

Level 60 - Eater of Souls

Level 60 - Energy of the Unknown

Level 60 - Eye of Antagonize

Level 60 - Eye Ring

Level 60 - Fei Lian's Necklace

Level 60 - Feral Charm

Level 60 - Freelancer Sigil

Level 60 - Fury's Delirium

Level 60 - Green Flag Badge

Level 60 - Heart of Abraxis

Level 60 - Hero's Trinket

Level 60 - Insignia of the Blade

Level 60 - Magmatic Band

Level 60 - Moon Trinket

Level 60 - Nephthys' Hysteria

Level 60 - Nix Bauble

Level 60 - Ornate Wedding Band

Level 60 - Osiris Pendant

Level 60 - Quicksilver

Level 60 - Red Flag Badge

Level 60 - Ring of Anchorite

Level 60 - Ring of Kthanid

Level 60 - Ring of Miasma

Level 60 - Ring of Pyre

Level 60 - Ring of Thor

Level 60 - Seal of Corruption

Level 60 - Set's Vindication

Level 60 - Shiva's Charm

Level 60 - Sylph Charm

Level 60 - Treant Curio

Level 60 - True Shot Amulet

Level 60 - Twisted Band

Level 60 - Volcanic Pendant

Level 60 - Warlock's Trinket

Level 50 - Arcane Band

Level 50 - Ring of the Assassin

Level 50 - Ring of the Calm Mind

Level 50 - Ring of the Dark Knight

Level 50 - Ring of the Druid

Level 50 - Ring of the Gladiator

Level 50 - Ring of the Ranger

Level 50 - Ring of the Swift Wind

Level 50 - Ring of the Necromancer

Level 50 - Ring of the Warrior's Heart

Level 50 - Ring of the Ninja

Level 50 - Ring of the Paladin

Level 50 - Ring of the Priest

Level 35 - Jack'os Pendant

Level 30 - Band of Christmas

Level 30 - Blood Bone Ring

Level 30 - Elkinus Charm

Level 30 - Frozen Memory

Level 30 - Golden Dragon Tooth Necklace

Level 30 - Kthanid's Tear

Level 30 - Mark of the Ninth Year

Level 30 - Mystical Ring of Honor

Level 30 - Ring of the Midnight Moon

Level 30 - Scavenger's Ring

Level 20 - Amulet of the Deceased

Level 20 - Obsidian Band

Level 0 - Ring of Christmas

Level 0 - Heart of Necroxis

Level 0 - Irish Beer Pin

Level 0 - Neclace of Forbidden Fortune

Level 0 - Pup Pin

Level 0 - Smoldering Ring of Dexterity

Level 0 - Smoldering Ring of Intelligence

Level 0 - Smoldering Ring of Luck

Level 0 - Smoldering Ring of Stamina

Level 0 - Smoldering Ring of Strength

Christmas Armor
Boots of Christmas - Level 1, Defense 65, Gives +1 to all stats, +150 HP and MP, +3 Spell power, +2 to Every Affinity (Light, Dark, Fire, Water, Wind, Earth), and +1% damage. Can be used by all classes

Coat of Christmas - Level 1, Defense 80, Gives +1 to all stats, +150 HP and MP, +3 Spell Power, +2 to Every Affinity (Light, Dark, Fire, Water, Wind, Earth) and +1% damage. Can be used by any class,

Gloves of Christmas - Level 1, Defense 50, Gives +1 to all stats, +150 HP and MP, +3 Spell Power, + 2 to Every affinity (Light, Dark, Fire, Water, Wind, Earth), and + 2 damage. Can be used by all classes

Hat of Christmas - Level 1, Defense 50, Gives +1 to all stats, +80 HP, +150 MP, +3 Spell Power, and + 2 to Every Affinity (Light, Dark, Fire, Water, Wind, Earth)

Ring of Christmas - Level 1, Defense, 20, Gives +150 HP and MP, +3 Spell Power, +2 to Every Affinity (Light, Dark, Fire, Water, Wind, Earth) and +2% damage. Can be used by any class.

Easter Armor
Easter armor (also called "Jesus armor" by players because of its Biblical references) are event exclusive pieces of armor that may be bought from other players and used for experience buffs.

Thorn Crown - Level 1, Defense 115, Can be used by any class, gives a +3% EXP buff when worn

Robe - Level 1, Defense 155, Can be used by any class, gives a +3% EXP buff when worn

Nails - Level 1, Defense 90, Can be used by any class, gives a +3% EXP buff when worn.

Sandals - Level 1, Defense 100, Can be used by any class, gives a +3% EXP buff when worn

Thanksgiving Armor
Thanksgiving Armor pieces are event exclusive items that may be bought from other players.

Native Headdress - Level 1, Defense 41, Can be used by any class, gives a +2% EXP buff when worn.

Pilgrim Jacket - Level 1, Defense 57, Can be used by any class, gives a +2% EXP buff when worn.

Pilgrim Oven Mitts - Level 1, Defense 32, Can be used by any class, gives a +2% EXP buff when worn.

Native Work Boots - Level 1, Defense 32, Can be used by any class, gives a +2% EXP buff when worn.

Peasant Armor
Peasant Armor is a rare non-event armor dropped by Fox Ninjas in the Agara Fox Ninja Dungeon.

Peasant Cap - Level 1, Defense 80, +3 to Strength, Dexterity, Intelligence, Stamina, and Luck

Peasant Chest - Level 1, Defense 110, +3 to Strength, Dexterity, Intelligence, Stamina, and Luck

Peasant Gloves - Level 1, Defense 90, +3 to Strength, Dexterity, Intelligence, Stamina, and Luck

Peasant Boots - Level 1, Defense 100, +3 to Strength, Dexterity, Intelligence, Stamina, and Luck

Prefixes
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 * Rogue's: +4 Dexterity, +16% increased physical critical rating, criticalattack rating 8%
 * Assassin's:  +5 Dexterity, +200 HP, +2% critical rate, +5 maximum stats, critical attack damage 8%
 * Nightblade's: +6 dexterity, +350 HP, +24% phys critical rate, +3% damage, +10 maximum stats, +12% critical attack damage
 * Obsidian: +8 Dexterity, +500 HP, +26% phys critical rate, +3% damage, +15 maximum stats, +14 critical attack damage

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 * Warrior's: +4 strength, +174 HP, +5% Damage
 * Gladiator's: +5 Strength, +300 HP, +7% damage, +5 maximum stats
 * Battlemaster's: +6 Strength, +425 hp, +2% dodge, +9% damage, +10 Maximum stats, +%Accuracy
 * Champion's: +8 Strength, +500 HP, +10% damage, +15 maximum stats, +3% Accuracy

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 * Monk's: +4 Stamina, +200 HP, +20 defense, +1% defense
 * Paladin's: +5 Intelligence, +250 HP, +35 defense, +2% defense
 * Defender's: +6 stamina, +500 hp, +50 defense, +10 maximum stats, +3% defense, +1% chance block dmg
 * Imperial: +8 Stamina, +750 HP, +60 Defense, +15 maximum stats, +4% defense, +2% chance block dmg

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 * Scout's: +4 Dexterity, +2% Haste
 * Ranger's:  +5 Dexterity, +8% Haste, +5 Maximum stats
 * Pathfinder's: +6 Dexterity, +275 HP, +10% haste, +10 maximum stats
 * Expedition: +8 Dexterity, +375 HP, +12% haste, +15 maximum stats

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 * Mage's: +4 Intelligence, +25 MP, +4 Spell Power
 * Summoner's: +5 Intelligence, +25 MP, +8 Spell Power
 * Archmage's: +6 intelligence, +100mp, +12 Spell power, +10 maximum stats
 * Mystical: +8 Intelligence, +75 MP, +13 Spell Power, +15 maximum stats

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 * Thief's: +4 Dexterity, +2% Dodge
 * Ninja's:  +5 Dexterity, +5 maximum stats, +4% evasion
 * Bladedancer's: +5 Dexterity, +6% dodge, +2% damage, +10 maximum stats, -6% damage from glancing blows
 * Subterfuge: +8 Dexterity, +8% dodge, +3% damage, +15 maximum stats, -8% dmg taken from glancing blows

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 * Seer's: +4 Intelligence, +25 Mp,+35% increased magical critical rating, Critical Attack Damage Rating 9%
 * Illusionist's: +5 Intelligence, +35 Mp, +5 Maximum stats, +45 increased magical rating, critical attack damage rating 11%
 * Inquisitor's: +6 Intelligence, +50 Mp, +4 spell power, +10 maximum stats, +55 increased magical critical rating, critical attack rating 13%
 * Archon's: +8 Intelligence, +75 Mp, +5 spell power, +15 maximum stats, +60% increased magical critical rating, critical attack damage rating 15%

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 * Manastalker's: +5 Dexterity, +5 Intelligence, +275 HP, +30 MP, +15 maximum stats, +26% critical attack rate, +60% critical magic rating, +11% critical attack damage

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 * Prismatic: +8 Intelligence, +100 HP, +50 MP, +15 Maximum Stats, +10 natural affinity

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 * Spellblade's: +5 Strength, +5 Intelligence, +325 HP, +30 MP, +9 Spell Power, +7% damage, +15 maximum stats

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 * Green: +2 Dexterity, +3 Wind Affinity
 * Jade: +4 Dexterity, +5 Wind Affinity
 * Viridian: +6 Dexterity, +8 Wind Affinity, +5 maximum stats
 * Viridian: +6 Dexterity, +8 Wind Affinity, +5 maximum stats

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 * White: +150 HP, +3 Light Affinity
 * Priest's: +4 Intelligence, +2 Spell Power, +4 Light Affinity
 * Diamond: +300HP, +5 Light Affinity
 * Clear: +120 mp, +8 Light Affinity, +5 Maximum stats

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 * Red: +2 Strength, +3 Fire Affinity
 * Ruby: +4 Strength, +5 Fire Affinity
 * Crimson: +6 Strength, +8 Fire Affinity, +5 Maxmimu stats
 * Crimson: +6 Strength, +8 Fire Affinity, +5 Maxmimu stats

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 * Yellow: +2 Stamina, +3 Earth Affinity
 * Topaz: +4 Stamina, +5 Earth Affinity
 * Druid's: +5 intelligence, +7 Earth Affinity
 * Saffron: +6 Stamina, +8 Earth Affinity, +5 Maximum stats

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 * Black: +25MP, +3 Dark Affinity
 * Amethyst: +50 Mp, +5 Dark Affinity
 * Dark Knight's: +5 strength, +7 dark affinity
 * Opaque: +420 HP, +8 Dark Affinity, +5 Maximum stats

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 * Blue: +2 Intelligence, +3 Water Affinity
 * Sapphire: +4 Intelligence, +5 Water Affinity
 * Cerulean: +6 intelligence, +8 Water Affinity, +5 Maximum stats
 * Cerulean: +6 intelligence, +8 Water Affinity, +5 Maximum stats

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 * Gusty: +2% chance to knockback
 * Fiery: 2% Melt
 * Corrosive: +2% Chance to cause corrosion
 * Poisonous: 2% chance to cause poison
 * Blinding: +2% chance to blind target
 * Chilling: +2% chance to chill target

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 * Apprentice's: +60 MP
 * Caster's: +120 MP
 * Spellweaver's: +180 MP
 * Mental: +300 MP

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 * Peasant's: +600 HP
 * Soldier's: +1200 HP
 * General's: +1800 HP
 * Physical: +2000 HP

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 * Raging: Defense -4%, Damage +5%
 * Steady: +5% Defense, -4% Damage Dealt

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 * Masterful: +5 Maximum stats
 * Haunted: All Stats 1/2, -25% HP/per piece
 * Glowing: Aura Effect

Suffixes
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 * of the Gods: +100 HP, +50 MP, +4 Spell Power, +2% dodge, +16% critical rate, +10 maximum stats

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 * of Accuracy: +1 Dexterity
 * of Precision: +3 Dexterity
 * of Dexterity: +5 Dexterity
 * of the Hawk: +7 Dexterity
 * of the Sniper: +9 Dexterity
 * of Grace: +11 Dexterity

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 * of Muscle: +1 Strength
 * of Vigor: +3 Strength
 * of the Bear: +7 Strength
 * of the Titan: +9 Strength
 * of Brawn: +11 Strength
 * of Brawn: +11 Strength

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 * of Grit: +1 Stamina
 * of Fortitude: +3 Stamina
 * of Stamina: +5 Stamina
 * of the Boar: +7 Stamina
 * of the Golem: +9 Stamina
 * of Endurance: +11 Stamina

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 * of Understanding: +1 Intelligence
 * of Intuition: +3 Intelligence
 * of Intelligence: +5 Intelligence
 * of the Owl: +7 Intelligence
 * of the Sage: +9 Intelligence
 * of Knowledge: +11 Intelligence

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 * of Gales: +3 Wind Affinity
 * of Storms: +5 Wind Affinity
 * of Cyclones: +8 Wind Affinity
 * of Aero: +11 Wind Affinity

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 * of Embers: +3 Fire Affinity
 * of Flames: +5 Fire Affinity
 * of Inferno: +8 Fire Affinity
 * of Incineration: +11 Fire Affinity

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 * of Stone: +3 Earth Affinity
 * of Gaia: +5 Earth Affinity
 * of Mountains: +8 Earth Affinity
 * of Quaking: +11 Earth Affinity

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 * of Frost: +3 Water Affinity
 * of Tides: +5 Water Affinity
 * of Glaciers: +8 Water Affinity
 * of Deep Sea: +11 Water Affinity

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 * of Brightness: +3 Light Affinity
 * of Radiance: +5 Light Affinity
 * of Aurora: +8 Light Affinity
 * of Sacred Light: +11 Light Affinity

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 * of Umbra: +3 Dark Affinity
 * of Shadows: +5 Dark Affinity
 * of Abyss: +8 Dark affinity
 * of Eternal Night: +11 Dark Affinity

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 * of Desert Sands: +7 Fire Affinity, +7 Wind Affinity
 * of the Nightlord: +7 Dark Affinity, +7 Wind Affinity
 * of the Skyfather: +7 Light Affinity, +7 Wind Affinity
 * of the Typhoon: +7 Water Affinity, +7 Wind Affinity
 * of Mighty Rending: +7 Earth Affinity, +7 Fire affinity,
 * of Shadow's Blaze: +7 Dark Affinity, +7 Fire Affinity
 * of Purification: +7 Light Affinity, +7 Fire Affinity
 * of Requiem: +7 Dark Affinity, +7 Earth Affinity
 * of Tidal Wave: +7 Water Affinity, +7 Earth Affinity
 * of Blessed Nature: +7 Light Affinity, +7 Earth Affinity
 * of Hymn: +7 Light Affinity, +7 Water Affinity
 * of the Mire: +7 Dark affinity, +7 Water Affinity

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 * of Agility: +1% haste
 * of Alacrity: +2% haste
 * of Celerity: +3% haste
 * of Precipitancy: 4% Haste

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 * of Harming: +1% damage done
 * of Obliteration: +2% damage
 * of Destruction: +3% Damage
 * of Annihilation: +4% damage

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 * of Guarding: +15 Defense
 * of Defense: +30 Defense
 * of Protection: +45 Defense
 * of the Defender: +60 Defense

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 * of Sorcery: +3 Spell power
 * of Wizardry: +5 Spell power
 * of Arcana: +7 Spell power
 * of Prophecy: +9 Spell power

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 * of Fortune: +10% critical rate
 * of Luck: +20% critical rate
 * of the Leprechaun: +30% critical rate
 * of Kirin: +40% critical rate

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 * of Thriving: Returns 1% damage done as Hp
 * of Craving: Returns 2% damage done as Hp

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 * of Depletion: Returns 3% damage done as Hp
 * of Lust: +4% damage done as Hp

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 * of Perfection: +2 all stats
 * of Excellence: +5 all stats

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 * of Soul boundment: untradeable