Paladin

The Paladin is a holy warrior who fights for truth and justice. They can utilize light magic and rid the land of Zodiac from evil. They can use Maces and Swords to enhance their melee ability, tanking ability, or casting ability. They mainly use Swords and Maces to damage opponents. At higher levels, they can purify the souls of the damned, or blind enemies with intense light. A Paladin's worst enemy is a Demonic Dark Knight, constantly at war. Paladin's trademarks are long stun times, light magic, and their many buffs to use on allies. Paladins are extremely valuable in anyone's party.

Paladin is derived from Level 10 Warrior and Level 10 Priest.

Stat Gains:
Paladin gains the following stats each class level:
 * 3 strength
 * 2 dexterity
 * 3 intelligence
 * 4 stamina
 * 2 luck
 * 4 spirit

Class Skills:
Name: Mace Mastery Level: 22 Info: (Passive) Gives attacks with maces 8% increase damage. Allows Maces to be equipped. Cooldown: 0 seconds.

Name: Light Spear Level: 24 Info: Throws a spear of light at your target. Cooldown: 16 seconds.

Name: Provocation Level: 26 Info: Swaps your enemy's highest threat to be your highest threat. Cooldown: 0 seconds.

Name: Divine Light Level: 28 Info: Enhances your target with holy light, which restores a moderate amount of Hp. If you are convicted, divine light will also apply divinity to your target, reducing physical damage they take by 50% for 6 seconds. Cooldown: 12 seconds.

Name: Conviction Level: 30 Info: Charges your attacks with holy power. Cooldown: 16 seconds.

Name: Repulsion Level: 32 Info: Throws anyone nearby backwards. Cooldown: 8 seconds.

Name: Expel Evil Level: 34 Info: Purifies the soul around you, damaging enemies. The more stacks of divine sanctity that are applied to the target, the more damage purify deals. Purify generates bonus aggression with barrier active. Cooldown: 4 seconds.

Name: Smite Level: 36 Info: Calls down holy power to strike your enemies. Cooldown: 16 seconds.

Name: Blinding Aura Level: 38 Info: Emits an intense light to blind anyone in the area. Cooldown: 25 seconds.

Name: Divine Sanctity Level: 40 Info: (Passive) Sanctifies your enemies upon striking them with melee. Cooldown: 0 seconds.

Name: Templar Strike Level: 42 Info: Lashes your weapon out with a holy power, weighing them down with their sins. Cooldown: 8 seconds.

Name: Martyr Level: 44 Info: Sacrifices your Hp to shield the party. Cooldown: 40 seconds.

Name: Purify Level: 46 Info: Purges corruption from your target, cleansing debuffs. Cooldown: 1 seconds.

Name: Will of God Level: 48 Info: (Buff) Infuses your party with holy powers, increasing your magical and physical damage. Cooldown: 0 seconds.

Name: Barrier Level: 48 Info: (Buff) Shields you and your party from magical and physical damage. Cooldown: 0 seconds.

Name: Mace Mastery II Level: 50 Info: (Passive) Gives attacks with maces 16% increase damage. Allows Maces to be equipped. Cooldown: 0 seconds.

Name: Hammer of Retribution Level: 52 Info: Throws a hammer of holy energy at your opponent deals physical damage. Cooldown: 0 seconds.

Name: Level: 54 Info: Cooldown: 0 seconds.

Name: Level: 56 Info: Cooldown: 0 seconds.

Name: Level: 58 Info: Cooldown: 0 seconds.

Name: Mace Mastery III Level: 60 Info: (Passive) Gives attacks with maces 20% increase damage. Allows Maces to be equipped. Cooldown: 0 seconds.

Class Mastery Points (CMP)
Note! the values between will change, each time CMP's are invested in it.

Wall: Increases the damage reduction of your Barrier spell by (2%/4%/6%).

Improved Protect: Raises the aggression transfered by Protect by (7%/14%21%), adds a (3/4/6) second taunt PVP for all players targeting the effected player, and reduces the cooldown by (3/6/9) seconds.

Atonement: Hitting enemies with melee gives Atonement, which causes your next Exorcise or Minor Heal to be instant. Has a (10/8/6) second cooldown.

Provocation: Causes each physical attack to generate an additional (7/14/21%) aggression.

Gift of God: Will of god causes enemies to take (4%/7%/10%) more damage, bonus damage also spread to nearby enemies. Barrier increases healing received based on defense, bonus healing is also spread to nearby allies.

Aegis: Attacks received cause you to gain Conviction, and recover MP based on Defense. Has a (25/20/15)  second cooldown.