Classes

A player's class is the biggest determiner of that character's stat growth and skills. Though some skills can be gained from Races, most of them are unlocked by reaching a certain levels in various classes. There are three kinds of class. Basic classes, Hybrid classes and Prestige Classes. Hybrid classes are unlock when the player gains a certain number of levels in specific basic classes, while Prestige Classes are unlocked when the player completes specializes in dealing damage with weapons and having a high defense while having fewer spells and less Mp

The most popular classes in march 2021: Assassin.Gladiator.bladeweaver.Ninja

Stats
Strength: Allows the player to gain in Defence, and physical Damage for strength type weapons, also increases Accuracy Rating for every strength gained.

Dexterity: Allows the player to increase Dodge Rating, Critical Hit Rating and Haste Rating for every dexterity gained.

Intelligence: Allows the player to gain Mana and regenerate mana per second for each intelligence gained. Increases Spell damage for each element, (Wind, Fire, Earth and Water) as well as Increasing your Magic Defence against Spell Damage for every intelligence gained.

Stamina: Allows the player to gain in Hit Points (giving the player the capability of surviving longer), as well as allowing the player to gain Energy per second based on the amount of stamina you have gained. Energy is used for Skills and weapon attacks. Energy may be gained by hitting you target. (Reduces movement speed slightly).

Spirit: Allows the player to gain Spell damage in Light and Dark spells, increases Healing for Light and Dark Spells and allows Hit Points to regenerate every second for every spirit gained.

Luck: Allows the player to gain Critical Damage and increases the chance to find Items when Luck is gained.

Basic Classes:
Mage : Specializes in dealing high elemental damage with spells, While using offensive magic to defend its self, at the cost of having a low defense. Mainly uses Staves and Books.

Monk : Specializes in using fist combos and chi energy too fight its enemy's while having a high defense to survive, while dealing damage without a weapon, although it can also use Gloves to enhance its other abilities.

Necromancer : Specializes in raising the dead, collecting soul's and using life forces for longevity on top of casting dark affinity damaging spells. It mainly uses Daggers and Books.

Priest : Specializes in healing, resurrecting, and casting light affinity damaging spells at the cost of having a low defense. It uses Staves and Books to enhance its healing potential.

Scout : Specializes in having a high attack speed, with quick rate of fire with long distance or close range burst. Its main weapons are Bows, Crossbows and Daggers.

Thief : Specializes in having a high critical damage rating, while using dirty tactics to fight, then gaining the edge in battle, turning opponents weakness against themselves. Its main weapons are Daggers and Kartars.

Warrior : Specializes in having a high steady damage with plenty of crowd control, while having a high stamina regeneration and a higher physical defenses allowing it to maintain long battles. Its main weapons are Swords and Axes.

Hybrid Classes:
Note! The following Hybrid classes between requires 10 levels in each of the classes that follow.

All-Star : (Thief + Priest + Scout + Mage + Necromancer + Warrior) Alternatively. A character can play with 10 levels in each of the following classes to gain the Hybrid Class "All-Star." Though there are no known skills or stat boost's for doing so, other than the Basic Classes skills and stats.

Alchemist : (Thief + Priest) Utilizes the power of alchemy to create potions, buff allies, and create arrays on the ground to do various things, such as make your weapons attack at ranges, or trap opponents in a cage. Alchemists are very versatile, and can be a valuable asset to any team. Mainly uses Daggers. Note! must be unlocked.

Assassin : (Thief + Scout) Utilizes the shadows and night to silence, and eviscerate foes with speed, deadly accuracy, and expert precision. They can inflict nasty poisons, and exploit weaknesses. Mainly uses Daggers and Pinwheels.

Bisho p: (Priest + Monk) (Needs Class Description)

Blade Weaver : (Mage + Warrior) Uses its trademark ability allowing it to ignore stuns, slows, and binds, specializes in imbuing its blade with magic, and allowing it to cast spells and slice its blade with skill and deadly efficiency. Uses Dual blades. Note! must be unlocked.

Dark Knight : (Warrior + Necromancer) Conjures dead spirited energies to rip foe's souls and damn them to oblivion, Draining the life force of its foes and helping it stay alive, flipping the advantage in battle and constantly applying pressure. Uses Scythes.

Dragoon : (Scout + Mage) Uses its attacks to fight like the dragons it has learned from, taking on its main abilities to soar through the skies, use dragon magic, and breathe fire. Uses Spears. Note! must be unlocked.

Druid : (Scout + Priest) Druid is a supportive character, calling upon the aid of nature's natural remedies, mending allies and harming opponents, therefore able to heal many allies with its area-of-effect style healing. Uses Staves to enhance its spellcasting.

Gladiator : (Warrior + Monk) Specializes in perseverance, quick burst of attacks while locking foes down with stuns. Uses Swords, Axes, Spear and Morning Stars.

Haruspex : (Thief + Necromancer) (Needs Class Description) Note! must be unlocked.

Ninja : (Thief + Monk) Creates shadow clones of itself to confuse and attack enemies, moves at incredible speeds, tricks opponents with warping abilities, and cripples opponents with elemental seals of magic that have a variance in status effects, such as the ability to prevent magic from being used, and slowing the opponent. Its main weapon of choice is the Katana.

Oracle (Battle Chanter) : (Monk + Mage) Specializes in using magically imbued notes and area-of-effect type skills, this class has extremely high utility, and has a tune for nearly every situation. Uses instruments to play different tunes. Mainly: Guitars, Flutes, and Harps. Note! must be unlocked.

Paladin : (Priest + Warrior) Calls upon the holy wrath of divinity and gods to smite and punish foes, with cruel, lasting wounds, on top of being able to recover its own wounds, expel curses and evil from its own body, and punish all vile and unholy things. Its main weapon is a Maces.

Pirate : (Warrior + Thief) Is an upcoming hybrid class. (Needs Class Description) Note! must be unlocked.

Psion : (Monk + Necromancer) (Needs Class Description) Note! must be unlocked.

Ranger : (Warrior + Scout) (Needs Class Description)

Ronin : (Monk + Scout) Specializes in countering attacks and chaining attacks together quickly to be efficient, and disappearing after damage has been done. Its main weapons are Katanas, and Bows. Note! must be unlocked.

Rune Prowler : (Mage + Thief) Utilizes moving around a foe, applying magical runes to apply a variety on itself and foes, and marks to cut them down while casting elemental magic with speed and utility. Note! must be unlocked.

Summoner : (Mage + Priest) Calls upon the aid of elemental spirits that enhance the Summoner, as they help it fight with support, aid, and other means to cripple their foe. Uses Staves to enhance its pet and self.

Time Keeper : (Priest + Necromancer) Specializes in utilizing the very fabric of time and space itself to support and send foes to oblivion. Uses Staves to enhance its skills. Note! must be unlocked.

Warlock : (Mage + Necromancer) Is an upcoming hybrid class. (Needs Class Description) Note! must be unlocked.

Witch Doctor : (Scout + Necromancer) Is an upcoming hybrid class. (Needs Class Description) Note! must be unlocked.

Prestige Classes
In addition to the regular classes and hybrid classes, Zodiac also has several "Prestige Classes", which are unlockable only.

To play as a Prestige class certain requirements must be met. The requirements vary from class to class but generally include: Having certain items in one's inventory, having a level 60 character of a certain class, defeating a powerful monster, using an item, or locating and completing a quest for an NPC.

Aaeromancer : Specializes in using wind magic to lash out extremely hard and fast, furiously calling down the powers of storm magic, and creating extremely deadly currents of raw electricity in the ground to control the opponent's positioning. Uses Staves to enhance its wind mastery. Note! must be unlocked.

Geomancer : Specializes in using earth magic to reduce armor, stun and hold foes, and able to conjure barriers and terrain to restrict movement in the area. It uses Staves to improve its mastery over earth. Note! must be unlocked.

Hydromancer : Specializes in using water magic, unleashing a steady flow of damage, and longevity due to its heals, to control foes and hold their movement. Uses Staves to enhance its mastery over water. Note! must be unlocked.

Freelancer : Is an all around kind of class, copying the abilities of other classes and making it their own. It can use any weapon. '''This class has been disabled due to issues with its skill set, mainly in the way that the skills were exceptionally strong. It is most likely never to return. ''' Note! must be unlocked.

Pyromancer : Specializes in using fire magic, extremely hard hitting and cruel combos, and burning foes for damage over time. Uses Staves to enhance its fire mastery. Note! must be unlocked.

Anansi : Is a class that uses toxic as it's main source of damage. It's mainly used for PvP due to it's single targeted, self heal and a camouflage spell. Uses spell-power daggers and equipment to enhance itself. Depends on spell power over all other stats. Note! must be unlocked.