Hydromancer

Hydromancer is a Prestige Class which specializes in water based skills. Their main playstyle focuses around crowd control, lockdowns, and hard hitting, steady attacks. They can play a very supportive role as well, healing and cleansing themselves at the same time, and are able to use their supportive abilities on allies as well.

How to become an Hydromancer
You must have the following items ready to sacrifice:
 * 4 Sapphire Katana
 * 4 Light Staff
 * 2 Hydra's Tail
 * 40 Water Cores
 * 5 Water Staff

Once the items have been collected the player must reach the Elemental Dungeon located in the waterfall below the Assassin trainer. (The dungeon is marked past Southern Freeport on the map.) Once inside the dungeon players must entered the room in the upper left corner of the dungeon where they will encounter the dungeon boss, Giant Slime. The player must either defeat the monster using a party, have a party member distract the boss, run up past it, die next to the rune, and revive themselves with Rebirth, or just stand at the entrance of the room. Once they have reached the rune they must offer up each item from the list one at a time until they have offered all of them by saying "/offer *item" for example "/offer Water Core". Once all the items have been offered, that player should unlock the class Hydromancer. To play as the class they should use an essence, a new untouched character slot or /reset on an old character.

Stats
Hydromancer gains the following stats each class level:
 * 2 Strength
 * 2 Dexterity
 * 5 Intelligence
 * 2 Stamina
 * 3 Luck
 * 4 Spirit

Skills
Name: Current Level: 2 Info: Creates currents that after a few seconds all blast towards your target. Cooldown: 0 seconds.

Name: Level: 4 Info: Cooldown: 0 seconds.

Name: Level: 6 Info: Cooldown: 0 seconds.

Name: Level: 8 Info: Cooldown: 0 seconds.

Name: Level: 10 Info: Cooldown: 0 seconds.

Name: Level: 12 Info: Cooldown: 0 seconds.

Name: Water Ward Level: 14 Info: (Buff) Wards you from any water damage. Cooldown: 0 seconds.

Name: Chill Level: 16 Info: Conjures an icy blast, greatly slowing enemy movement. Cooldown: 6 seconds.

Name: Level: 18 Info: Cooldown: 0 seconds.

Name: Level: 20 Info: Cooldown: 0 seconds.

Name: Level: 22 Info: Cooldown: 0 seconds.

Name: Ice Coffin Level: 24 Info: Encases your target in a block of ice. Cooldown: 20 seconds.

Name: Frozen Lance Level: 26 Info: Throws a frozen spear of ice at your target. Cooldown: 6 seconds.

Name: Level: 28 Info: Cooldown: 0 seconds.

Name: Whirlpool Level: 30 Info: Draws enemies around your target into a fierce whirlpool. Cooldown: 12 seconds.

Name: Level: 32 Info: Cooldown: 0 seconds.

Name: Level: 34 Info: Cooldown: 0 seconds.

Name: Aqua Vault Level: 36 Info: Encases your target in a sphere of water, disabling them. Cooldown: 7 seconds.

Name: Level: 38 Info: Cooldown: 0 seconds.

Name: Cleansing Rain Level: 40 Info: Washes a negative effect from your target and heals them for a small amount. Cooldown: 1 seconds.

Name: Level: 42 Info: Cooldown: 0 seconds.

Name: Bubble Shower Level: 44 Info: Showers your target and the surrounding area with bubbles. Cooldown: 4 seconds.

Name: Level: 46 Info: Cooldown: 0 seconds.

Name: Low Tide Level: 48 Info: Creates a field of shallow water. Cooldown: 0 seconds.

Name: Level: 50 Info: Cooldown: 0 seconds.

Name: Level: 52 Info: Cooldown: 0 seconds.

Name: Glacial Spire Level: 54 Info: You summon spirals of ice from the ground, the biggest dealing triple damage. Cooldown: 12 seconds.

Name: Level: 56 Info: Cooldown: 0 seconds.

Name: Level: 58 Info: Cooldown: 0 seconds.

Name: Icicle Level: 60 Info: Impales you target with a giant icicle. Cooldown: 15 seconds.

Class Mastery Points (CMP)
Note! the values between will change, each time CMP's are invested in it.

Glacial Ramparts: Your Glacial Spires linger for an additional (1/2/3) seconds disrupting your enemies' paths.

Rapid Currents: Increases the force of your Currents by increasing the max number you can place by (1/2/3).