Dark Knight

Dark Knights are grim beings which suck the life force out of you, slowly but surely. They use dark magic to blot out the light and fill Zodiac with terror. They mainly use Swords and Scythes to enhance their tankability, castability, or melee abilities. At higher levels, they can rip your soul apart, or explode the infected. A Dark Knight's worst enemy is a Seraphic Paladin, constantly at war. Dark Knight's trademarks are forcing targets into a deep sleep, infecting people, and chills to keep the Dark Knight close enough to burst. Dark Knights are extremely dangerous.

Dark Knight is derived from Level 10 Warrior and Level 10 Necromancer.

Stat Gains:
Dark Knight gains the following stats each class level:
 * 3.5 strength
 * 2 dexterity
 * 3 intelligence
 * 3.5 stamina
 * 2 luck
 * 4 spirit

Class Skills:
Name: Scythe Mastery Level: 22 Info: (Passive) Gives attacks with scythes 8% increased damage. Allows Scythes to be equipped. Cooldown: 0 seconds.

Name: Miasma Level: 24 Info: Infects your target and the area around them with toxic disease. Cooldown: 8 seconds.

Name: Damnation Level: 26 Info: Damns your target, causing them to receive 40% less Hp and Mp. damnation cannot be cleansed. Cooldown: 8 seconds.

Name: Blind Level: 28 Info: Covers your target's eyes with darkness, lowering their hit rate by 80% for 6 seconds. Cooldown: 18 seconds.

Name: Shadow Swipe Level: 30 Info: Calls dark energies to spin around you, dealing damage to your enemies. Cooldown: 14 seconds.

Name: Absorb Level: 32 Info: Rips the life and magic forces from your foe, converting it into your own. Cooldown: 16 seconds.

Name: Shadow Guard Level: 34 Info: (Passive) Your shadow sometimes rises up to protect you. Cooldown: 0 seconds.

Name: Soul Rip Level: 36 Info: As you come close to death you embrace its power to deal a devastating attack. Cooldown: 8 seconds.

Name: Nightmare Level: 38 Info: Transmits nightmares to targets, causing damage. Cooldown: 6 seconds.

Name: Sleep Level: 40 Info: Lulls your target into a deep slumber for a time. Cooldown: 25 seconds.

Name: Grim Reaper Level: 42 Info: (Passive) Whenever you kill a foe, you reap 25% of their max Hp and mp. Cooldown: 20 seconds.

Name: Blood Vortex Level: 44 Info: Corrupts the ground beneath you draining life from people contained in it. Cooldown: 0 seconds.

Name: Dark Wave Level: 46 Info: Throws a wave of vile energy, using your own Hp. Cooldown: 8 seconds.

Name: Demonize and Demonic Manifestation Level: 48 Info: (Buff) Calls forth the power of demons, using it as your own. Cooldown: 0 seconds.

Name: Scythe Mastery II Level: 50 Info: (Passive) Gives attacks with scythes 16% increased damage. Allows Scythes to be equipped. Cooldown: 0 seconds.

Name: Reaper's Waltz Level: 52 Info: Dashes forward a short distance and the slashes an area around you dealing 70% of your weapon damage. slows when used with swords. Cooldown: 12 seconds.

Name: 54 Level: Info: Cooldown: 0 seconds.

Name: 56 Level: Info: Cooldown: 0 seconds.

Name: 58 Level: Info: Cooldown: 0 seconds.

Name: Scythe Mastery III Level: 60 Info: (Passive) Gives attacks with scythes 20% increased damage. Allows Scythes to be equipped. Cooldown: 0 seconds.

Class Mastery Points (CMP)
Note! the values between will change, each time CMP's are invested in it.

Vampirism: Increases the potency of draining effects by (5%/10%/15%).

Improved Shadow Guard: Lowers the threshold of your Shadow Guard activating by (2%/4%/6%).

Unholy Whisper: Lengthens status-inflicting Dark Knight spell's effects by (10%/20%/30%).

Light Eater: Your physical attacks deal an extra (4/8/12) damage for each point of light affinity the enemy has, and your Dark Fire spell gains (3%/6%/9%) damage returned as HP.

Demonic Calling: Empowers the effects of your Demonic Manifestation and Demonize.