Warrior

Warrior
Warriors use their brute force to overcome obstacles. They have high strength gain and are able to use Axes and Swords. They obtain many abilities to increase their damage.

Warriors can advance to Blade Weaver, Dark Knight, Gladiator, Paladin, Ranger or Pirate with the proper classes raised.

Stat Gains:
Warrior gains the following stats each class level:
 * 4 Strength
 * 2 Dexterity
 * 2 Intelligence
 * 5 Stamina
 * 2 Luck
 * 3 Spirit

Class Skills:
Name: Bash Level: 2 Info: (Passive) Gives attacks with weapon's a chance to stun. Cooldown: 0 seconds.

Name: Guard Level: 4 Info: Places your shield in front of you blocking all incoming attacks. Cooldown: 5 seconds.

Name: Whirling Slash Level: 6 Info: Spins around while attacking, causing damage to anyone around you and addition damage to anyone in front of you. Cooldown: 10 seconds. (cost 200 energy)

Name: Level: 8 Info: Cooldown: 0 seconds.

Name: Hard Strike Level: 10 Info: Using an attack skill causes your next basic attack to deal 30% more damage. Cooldown: 0 seconds.

Name: Taunt Level: 12 Info: Halts your target for 1 seconds. If used on a monster, forces it to attack you. Cooldown: 15 seconds.

Name: Brawl Level: 14 Info: (Buff) Allows you to attack twice for every attack for four seconds. Cooldown: 24 Seconds. (200 Energy)

Name: Throw Weapon Level: 16 Info: Allows one handed Swords and Axes to be thrown. Stuns target on hit. Cooldown: 12 Seconds. (cost 200 energy)

Name: Arms Mastery Level: 18 Info: Gives attacks with Swords and Axes 8% increased damage. Allows one-handed Swords and Axes to be equipped. Cooldown: 0 seconds.

Name: Rush Level: 20 Info: You Rush towards your enemy knocking them back and disarming them. Cooldown: 30 seconds.

Name: Laceration Level: 22 Info: Wounds your opponent, cause them to bleed and lose 1.5% of their total life every 3 seconds. Cooldown: 8 seconds.

Name: Glory Level: 24 Info: Killing blows give you increased damage for a short time, removes 10 berserker stacks to restore Hp. Cooldown: 30 seconds.

Name: Berserker Level: 26 Info: (Passive) Dealing damage causes you to build rage. Cooldown: 0 seconds.

Name: Enrage Level: 28 Info: Increases damage done and damage taken, Removes 10 Berserker Stacks lasts 60 seconds. Cooldown: 0 seconds.

Name: Iron Wall Level: 30 Info: Reducers damage dealt by 50% for 4 seconds. Cooldown: 45 seconds. (coats 200 energy)

Name: Arms Mastery II Level: 32 Info: Gives attacks with Swords and Axes 16% increased damage. Allows two-handed Swords and Axes to be equipped. Cooldown: 12 seconds.

Name: Throw Weapon II Level: 34 Info: Allows Two handed swords and axes to be thrown. Stuns target on hit. Cooldown: 12 seconds.

Name: Leg Trample Level: 36 Info: Cleaves an enemy with a low blow aimed at the legs, slowing movement. Stuns if the target is bleeding. Cooldown: 20 seconds.

Name: Pulverize  Level: 38 Info: Smashes your weapon into your opponents skull. Stuns and damages your target, removes 10 Berserker stacks. Cooldown: 8 seconds.

Name: Bash II Level: 40 Info: Gives attacks with two-handed Swords and Axes, 10% armor penetration and a chance to stun. Cooldown: 0 seconds.

Name: Deterge Level: 42 Info: Removes 10 Berserker Stacks to cleanse slows, blinds and traps. Cooldown: 30 seconds.

Name: Level: 44 Info: Cooldown:

Name: Level: 46 Info: Cooldown:

Name: Frenzy Level: 46 Info: Cooldown:

Name: Phalanx Level: 48 Info: Sacrifice damage and speed for improved reign and defense. Causes normal attacks and Whirlwind and Pulverize to give bonus Aggression. Cooldown: 15 seconds.

Name: Whirling Blades Level: 50 Info: Whirls your weapon around wildly, dealing massive damage to surrounding enemies. Cooldown: 10 seconds. (cost 800 energy)

Name: Level: 52 Info: Cooldown:

Name: Level: 54 Info: Cooldown:

Name: 56 Level: Info: Cooldown:

Name: 58 Level: Info: Cooldown:

Name: Arms Mastery III Level: 32 Info: Gives attacks with Swords and Axes 20% increased damage. Allows two-handed Swords and Axes to be equipped. Cooldown: 12 seconds.

Class Mastery Points (CMP)
Note! the values between will change, each time CMP's are invested in it.

Steel Wall: Reduces the cooldown of Iron Wall and Frenzy by (5/10/15) seconds

Improved Berserker: Gives you an additional (34%/66%/100%) chance to gain 1 berserker stack when attacked.

Enrage Compensation: Reduces extra damage taken from Enrage by (2%/4%/6%), and increases damage by (3%/6%/9%).

Twister: Gives Whirling Blades a (33%/66%/100%) chance to pull enemies in.

Focus: Causes Taunt to force your target to target you for 2 seconds, and enables a temporary enrage on the target for (2/4/6) seconds.