Warriors use their brute force to overcome obstacles. They have high strength gain and are able to use most axes, swords, spears, maces, and morning stars. They obtain many abilities to increase their damage.
Warriors gain the following stats each class level:
- 4 Strength
- 3 Dexterity
- 1 Intelligence
- 3.5 Stamina
- .5 Luck
Info: Gives strength weapons a chance to stun. Increased with earth embrace.
Name: Hard Strike
Info: Raises critical hit rate by 3%.
Name: Axe Mastery
Info: Increases damage dealt by axes.
Info: Transfers all aggro to you when used on a monster. Instantly freezes the target in place for .1 second. Additionally, if used when they're casting a spell, they'll be unable to use it for 4 seconds when used on a player.
Cooldown: 13 seconds.
Name: Sword Mastery
Info: Increases damage dealt by swords.
Info: Instantly attacks in a small AoE, dealing damage to every target within range.
Cooldown: 10 seconds.
Info: Pushes the target back and disarms the target for 7 seconds.
Cooldown: 30 seconds.
Info: Killing a target grants a one minute damage increase. Using it causes you to regenerate HP and MP based on your berserker stats.
Info: Wounds your target, causing them to bleed. Deals 1.5% of their max hp every tick over a 15 second period.
Cooldown: 8 seconds.
Name: Iron Wall
Info: Reduces damage taken for a short time, up to 50% total mitigation if you have invested 60 warrior levels.
Cooldown: 1 minute, 5 seconds. (50 with steel wall cmp)
Info: Dealing damage causes you to gain a berserker stat. Stacks up to 20 times, and enhances your other skills.
Info: Deal more damage and take more damage.
Info: Deals damage and stuns the target in a cone-based area in front of the warrior based on his/her current berserker stack count.
Cooldown: 5 seconds.
Name: Throw Axe
Info: Throws the warrior's axe at the target, dealing moderate damage and stunning them.
Cooldown: 14 seconds.
Name: Bash II
Info: Gives a chance to stun, and adds extra damage upon Bash procs. Increased with earth embrace.
Name: Leg Trample
Info: Strikes target, impairing their movement. Stuns if the target is bleeding (from Laceration).
Cooldown: 20 seconds.
Info: Decreases speed and damage taken.
Cooldown: 15 seconds.
Class Mastery Points (CMPs)Edit
Steel Wall - Reduces the cooldown of Iron Wall and Frenzy by 5/10/15 seconds
Improved Berserker - Gives you an additional 34%/66%/100% chance to gain 1 berserker stack when attacked.
Enrage Compensation - Reduces extra damage taken from Enrage and Frenzy by 2%/4%/6%, and increases damage dealt with Enrage by 3%/6%/9%.
Twister - Gives Whirlwind a 33%/66%/100% chance to pull enemies in.
Focus - Causes taunt to force your target to target you for 1/2/3 seconds.